I am a Game Design graduate from Fitchburg State University (FSU). Working with Unity Engine
since 2017, I acquired interests in UI/UX Design, C# Programming, and Graphic Design.
The goal behind my designs is to aesthetically match the visual style of the project, while
being easily understandable to players.
Outside of development, I am a game history enthusiast, advocating for proper preservation
efforts of video games. Package design helps me achieve this goal, as I create custom game
cases for myself and for other people's projects. I also create videos discussing the user interfaces
of games on my YouTube channel, AquaTwist.
I can be reached via zshirikjian@gmail.com or 339-832-5175.
YEAR | TITLE | GENRE | PLATFORM | ROLE(S) | STATUS | NOTES |
---|---|---|---|---|---|---|
2017 | Bellator & The Halo Blade | 2D Platformer | PC, Android | Audio Programmer, Animator, UI Designer | Delisted | Created during the Becker College Summer Game Studio, now ran by Clark University. |
2019 | Tunnel Vision | Puzzle | PC | Level Designer, UI Designer | Released | Submission for Brackey's Game Jam #2, themed "Love is Blind". |
Basketball Warrior | 2D Platformer | PC | All | Canceled | Personal Project inspired by Shovel Knight developed in-between semesters. | |
Trigger Finger | Shooter | PC | All | Unreleased | Microgame developed for Game Design Workshop at FSU. | |
RubberBoy | Auto-Runner | PC | All | Released | First completed Solo Project, created for Game Design Workshop at FSU. | |
2020 | Journey Through The Mind | 3D Platformer | PC | All | Unreleased | A fully playable level created in Unreal Engine 4 for Level Design at FSU. |
Embrace The Sunshine | Microgame | PC | All | Released | Mini Personal Project created in between semesters, themed around positivity during the peak of the COVID-19 pandemic. | |
True Love's Checkout | Visual Novel | PC | Producer, Lead Programmer, UI Designer | Released | Submission for the 2020 FSU Fall Game Jam, themed "All Together Now". | |
CLASH!! | Rhythm/Puzzle | PC | All | Released | Final Project for 3D Game Development at FSU. | |
2021 | Bubble Trouble | 3D Platformer | iOS/Android | UI Designer | Released | Final Project for Mobile Game Design at FSU. |
Colorpillar | Puzzle | PC | All | Released | Final Project for Color Dynamics, accepted as part of Donald Tarallo's Context-Context collection. | |
The Fall of Mexica | Educational, Adventure | PC | Lead Programmer, Systems/UI Designer | Released | Final Project developed for History by Design at FSU. | |
2022 | Train Outbreak | Survival Horror | PC | UI Designer, Systems Designer, Source Control Manager | Released | Semester-long project for Advanced Game Workshop at FSU. |
Switchometer | Puzzle | PC | All | Released | Submission for the Game Design Student Association Game Jam. | |
LAHA: Gallery of Memories | Adventure | PC | All | Released | Final Project for Game Arts in Japan at FSU. | |
Face Pizza | Party, Microgame | Snapchat (iOS/Android) | All | Released | Internship project developed for Frontier Digital, LLC. | |
2023 | ComboCrush | 2D Action Platformer | PC | Producer, UI Designer | Released | Submission for the 2023 FSU Fall Game Jam, themed "Day and Night". |
2024 | Are You Human? | Puzzle Platformer | PC | Producer, UI Designer | Prototype | Project developed as a Unity teaching tool for teen employees in the Creative Technology studio at Artists for Humanity,allowing them to create their own levels and props to collect. |
Rhythmic Rizz | Rhythm, Microgame | PC | Programmer, UI Designer | Released | Submission for the 2024 Global Game Jam, themed "Make Me Laugh". | |
Trillenium | RPG | PC | Director | In-Development | An upcoming 2D turn-based RPG set in 2999, where art is on the brink of extinction from AI. More details to be revealed soon. |