GAME PROJECTS UI DESIGN GRAPHIC DESIGN ABOUT ME
ComboCrush UI
STATUS PLATFORM GENRE ROLES TEAM SIZE
Released PC 2D Action Platformer Producer, UI Designer 5
ComboCrush is a 2D action platformer where you must perform skateboarding tricks and combos, impressing your audience. Featuring a street-graffiti aesthetic inspired by Jet Set Radio and Bomb Rush Cyberfunk, ComboCrush takes players back to the early 2000s era of skateboarding. The game is divided into distinct daytime and nighttime sections, each featuring their own objective. During the day, players must simply get 1 million points, while at night, must reach the underground tunnel and escape the level before time runs out. At both day and night, players must build up their audience’s Hype to get more points while performing tricks and combos.

This is a selection of the UI systems that I created for ComboCrush, designed in Photoshop. I designed game-ready assets for the Hype Meter, Day/Night Transitions, and TV, helping make players feel like they are part of a TV broadcast from the early 2000s.
Transition screens indicating the time of day is changing from Day to Night, and Vice versa. These screens transition directly into the beginning of each level, after the loading screen. The transition screens get animated in Unity using the external LeanTween package.

SEE IT IN ACTION!

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